import gym from gym import spaces import numpy as np class TicTacToeEnv(gym.Env): metadata = {'render.modes': ['human']} def __init__(self): self.action_space = spaces.Discrete(9) self.observation_space = spaces.Discrete(9 * 3) # flattened def _step(self, action): done = False reward = 0 p, square = action # p = p*2 - 1 # check move legality board = self.state['board'] proposed = board[square] om = self.state['on_move'] if (proposed != 0): # wrong player, not empty print("illegal move ", action, ". (square occupied): ", square) done = True reward = -2 * om # player who did NOT make the illegal move if (p != om): # wrong player, not empty print("illegal move ", action, " not on move: ", p) done = True reward = -2 * om # player who did NOT make the illegal move else: board[square] = p self.state['on_move'] = -p # check game over for i in range(3): # horizontals and verticals if ((board[i * 3] == p and board[i * 3 + 1] == p and board[i * 3 + 2 ] == p) or (board[i + 0] == p and board[i + 3] == p and board[i + 6] == p)): reward = p done = True break return np.array(self.state), reward, done, {} def _reset(self): self.state = {} self.state['board'] = [0, 0, 0, 0, 0, 0, 0, 0, 0] self.state['on_move'] = 1 return self.state def _render(self, mode='human', close=False): if close: return print("on move: " , self.state['on_move']) for i in range (9): print (self.state['board'][i], end=" ") print() def hash_ttt(state): #of course this is just for the upper bound; #we should really take advantage of the redundancies # to reduce the number of states to 765 for the board # and who is on move really is implicit in how many # squares are occupied retval = 0 low9 = 0 high9 = 0 lowmult = 2 highmult = 1024 board = state['board'] if (state['on_move'] == -1): retval = 1 for i in range(9): if (board[i] != 0): retval += lowmult #todo bitwise logic in python how? if (board[i] < 0): retval += highmult lowmult *=2 highmult *= 2 def move_generator(self): moves = [] for i in range (9): if (self.state['board'][i] == 0): p = self.state['on_move'] m = [p, i] moves.append(m) return moves