Make the board prettier, provide some additional stats
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542dc1bbe9
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@ -1,62 +0,0 @@
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import gym
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import numpy as np
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import gym_tic_tac_toe
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import random
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def random_plus_middle_move(moves, p):
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if ([p, 4] in moves):
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m = [p, 4]
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else:
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m = random_move(moves, p)
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return m
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def random_move(moves, p):
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m = random.choice(moves)
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return m
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env = gym.make('tic_tac_toe-v0')
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num_episodes = 2000
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num_steps_per_episode = 10
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collected_rewards = []
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for i in range(num_episodes):
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s = env.reset()
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print (s)
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print ("starting new episode")
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env.render()
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print ("started")
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total_reward = 0
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done = False
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om = 1
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for j in range(num_steps_per_episode):
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moves = env.move_generator()
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print ("moves: ", moves)
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if (not moves):
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print ("out of moves")
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break
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if (len(moves)==1):
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m = moves[0]
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else:
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if (om == 1):
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m = random_plus_middle_move(moves, om)
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else:
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m = random_move(moves, om)
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print ("m: ", m)
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# a = env.action_space.sample()
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# print (a[0])
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# #sm = s['on_move']
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# #print (sm)
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# a = tuple((om, a[1]))
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s1, reward, done, _ = env.step(m)
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om = -om
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env.render()
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total_reward += reward
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s = s1
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if done:
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print ("game over: ", reward)
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break
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collected_rewards.append(total_reward)
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print ("total reward ", total_reward, " after episode: ", i, ". steps: ", j+1)
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print ("average score: ", sum(collected_rewards) / num_episodes)
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print("#########")
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@ -1,6 +1,6 @@
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from gym.envs.registration import register
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register(
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id='tic_tac_toe-v0',
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id='tic_tac_toe-v1',
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entry_point='gym_tic_tac_toe.envs:TicTacToeEnv',
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)
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@ -4,17 +4,18 @@ import numpy as np
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class TicTacToeEnv(gym.Env):
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metadata = {'render.modes': ['human']}
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symbols = ['O', ' ', 'X'];
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def __init__(self):
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self.action_space = spaces.Discrete(9)
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self.observation_space = spaces.Discrete(512*512*2) # flattened
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self.observation_space = spaces.Discrete(9*3*2) # flattened
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def step(self, action):
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done = False
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reward = 0
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p, square = action
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# p = p*2 - 1
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# check move legality
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board = self.state['board']
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proposed = board[square]
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@ -54,14 +55,14 @@ class TicTacToeEnv(gym.Env):
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def render(self, mode='human', close=False):
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if close:
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return
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print("on move: " , self.state['on_move'])
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print("on move: " , self.symbols[self.state['on_move']+1])
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for i in range (9):
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print (self.state['board'][i], end=" ")
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print()
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print (self.symbols[self.state['board'][i]+1], end=" ");
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if ((i % 3) == 2):
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print();
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def move_generator(self):
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moves = []
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for i in range (9):
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if (self.state['board'][i] == 0):
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p = self.state['on_move']
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m = [p, i]
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@ -1,6 +1,6 @@
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import gym
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import numpy as np
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import gym_tic_tac_toe
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#import numpy as np
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import gym_tic_tac_toe #noqa
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import random
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@ -14,49 +14,59 @@ def random_move(moves, p):
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m = random.choice(moves)
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return m
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env = gym.make('tic_tac_toe-v0')
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env = gym.make('tic_tac_toe-v1')
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num_episodes = 2000
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num_steps_per_episode = 10
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collected_rewards = []
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oom =1
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for i in range(num_episodes):
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s = env.reset()
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print (s)
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print ("starting new episode")
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env.render()
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print ("started")
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#print (s)
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#print ("starting new episode")
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#env.render()
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#print ("started")
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total_reward = 0
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done = False
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om = 1
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om = oom;
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#run one episode
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#print("starting player: ", om);
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for j in range(num_steps_per_episode):
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moves = env.move_generator()
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print ("moves: ", moves)
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#print ("moves: ", moves)
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if (not moves):
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print ("out of moves")
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#print ("out of moves")
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break
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if (len(moves)==1):
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#only a single possible move
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m = moves[0]
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else:
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if (om == 1):
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m = random_plus_middle_move(moves, om)
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#m = random_move(moves, om)
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else:
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m = random_move(moves, om)
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print ("m: ", m)
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# a = env.action_space.sample()
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# print (a[0])
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# #sm = s['on_move']
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# #print (sm)
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# a = tuple((om, a[1]))
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#print ("m: ", m)
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s1, reward, done, _ = env.step(m)
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om = -om
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env.render()
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#env.render()
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total_reward += reward
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s = s1
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if done:
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print ("game over: ", reward)
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#print ("game over: ", reward)
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break
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env.render()
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total_reward *= oom;
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collected_rewards.append(total_reward)
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print ("total reward ", total_reward, " after episode: ", i, ". steps: ", j+1)
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print ("average score: ", sum(collected_rewards) / num_episodes)
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#print ("total reward", total_reward, "after episode: ", i+1, ". steps: ", j+1)
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oom = -oom
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print ("after "+ str(i+1) + " episodes:");
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average = sum(collected_rewards) / num_episodes;
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print ("average score: ", average);
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print("percentage: ", round(100*(average+1)/2,1));
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print("#########")
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